A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the g

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问题     A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to【C1】________ into some types. The two___【C2】________ ___most popular with the children I interviewed were "Platforms" and "Beat-them-ups." Platform games such as Sonic and Super Mario involve leaping from platform to platform, avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused【C3】________ over their violent content. These games involve fights between【C4】________ characters. In many ways this violence can be compared to violence within children’s cartoons where a character is hit over the head or falls off a cliff but walks away【C5】________ .
    Controversy has occurred in【C6】________ because of the intensity of the game play, which is said to spill【C7】________ into children’s everyday lives. There are worries that children are becoming more violent and aggressive after【C8】________ exposure to these games. Playing computer games involves feelings of intense【C9】________ and anger which often expresses itself in aggressive "yells" at the screen. It is not only the "Beat-them-up" games which produce this aggression; platform games are just as frustrating when the characters lose all their "lives" and "die" just before the end of the level is reached. Computer gaming relies upon【C10】________ concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words "Game Over" appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error.
    A. get              B. genres      C. part         D. out
    E. concern          F. common      G. over         H.animated  
    I. frustration      J. extended    K. unscathed    L. intense
    M. prolonged        N. anxiety     O. fall  
【C5】

选项

答案K

解析 语法题/常识题。此题词性判断有两种可能,第一种可能性是填入副词,修饰walk away,但选项中over, out与away重复,不能同时使用。第二种可能性是填入形容词补语,表示走开时的状态。此处可修饰人(角色)状态的形容词只有unscathed“未受伤的”。同时根据游戏常识,游戏角色受伤后又会复活,若无其事地走开。
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