首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
外语
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammer
admin
2018-02-13
48
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Ten years ago that might have borne some relation to reality. But today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female.
Over the past ten years the video-game industry has grown from a small business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
But even granted this good fortune, the game-makers have been clever. They have reached out to new customers with new methods. They have branched out into education, corporate training and even warfare, and have embraced digital downloads and mobile devices with enthusiasm. Though big-budget games are still popular, much of the growth now comes from "casual" games that are simple, cheap and playable in short bursts on mobile phones or in web browsers.
The industry has excelled in a particular area—pricing. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few.
As gaming comes to be seen as just another medium, its
tech-savvy approach
could provide a welcome shot in the arm for existing media groups.
The phrase "tech-savvy approach" in the last paragraph probably means______.
选项
A、approach of understanding technology
B、approach of using technology
C、approach of developing technology
D、approach of relying on technology
答案
B
解析
含义题。根据题干关键词定位到最后一段。短语意为“……的途径(方法、策略)”。本文主要讲电子游戏行业发展壮大的原因,文中提到了科技进步的因素。最后一段提到“电子游戏行业______技术的运营策略对其他各种现有的媒体应当有很大的启示作用”,那么只能是“利用技术”。因此,正确答案是B。
转载请注明原文地址:https://jikaoti.com/ti/tgxFFFFM
0
大学英语六级
相关试题推荐
A、Ataparty.B、Atschool.C、Atafriend’shouse.D、Intheclassroom.B细节题。男士问女士他们是否曾见过面,女士说是的,他们上周在校园见过。可见他们第一次见面是在学校。
现在没有人知道中国的背包旅行现象(backpackerphenomenon)确切的渊源,不过成千上万的人已经加入到这种生态自助型的(eco-centric)新旅游活动中。而想要成为“驴友”(friendofdonkey),你不一定要年轻力强,也不一定
A、Thelossoftheabilitytotakecareofhimself.B、Thefeelingofnotbeingimportantanymore.C、Beingunabletofindagood
HowtoKeepYourNewYear’sResolutions[A]AbouthalfofallAmericanadultssaytheyareatleastsomewhatlikelytomakeaNew
HowtoKeepYourNewYear’sResolutions[A]AbouthalfofallAmericanadultssaytheyareatleastsomewhatlikelytomakeaNew
HowtoKeepYourNewYear’sResolutions[A]AbouthalfofallAmericanadultssaytheyareatleastsomewhatlikelytomakeaNew
HowtoKeepYourNewYear’sResolutions[A]AbouthalfofallAmericanadultssaytheyareatleastsomewhatlikelytomakeaNew
A、Blogsusuallyincludemoretextandpictures.B、Blogsincludethespaceforpeopletowritefeedbacks.C、Internetsitesnormal
随机试题
患者女,43岁。因多饮、多食、多尿、口干、消瘦6个月,1个月前出现情绪低落、兴趣减退、乏力、易流泪等症状,曾流露过轻生的念头。自诉既往体健,从未生过病。对帮助诊断最有价值的检查项目是
毛细支气管炎收住院的高危因素应除外
细菌的某些结构如鞭毛,荚膜,异染颗粒等通常是不易着色的需用什么方法进行染色
抗血小板抗体增加,见于造血原料缺乏,见于
下列对萎缩理解正确的是
图示结构的两杆许用应力均为[σ],杆1的面积为A,杆2的面积为2A,则该结构的许用荷载是:
客户王某收到期货公司追加保证金通知后,表示会以有价证券充抵保证金,第二天,有价证券未能如期交付,王某要求公司暂时保留持仓,公司与王某签订了书面保仓协议。[2012年9月真题]根据上述事实,请回答以下问题。由于透支交易,期货公司可能面临的行政
在下列收入中,属于按劳分配性质的收入是()。
操作系统有哪两种服务方式?它们是如何实现服务的?
ScientificexpertssaytheHornofAfricawill
最新回复
(
0
)