首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
外语
Making the Student the Star In the past 6 years I have read 400 young adult literature books of various kinds. My substantia
Making the Student the Star In the past 6 years I have read 400 young adult literature books of various kinds. My substantia
admin
2013-03-21
49
问题
Making the Student the Star
In the past 6 years I have read 400 young adult literature books of various kinds. My substantial reading list came from my work in creating a computer program for elementary school children, the goal of which is: to help children use (1)______as a way to grow intellectually and emotionally.
My roles as a tutor and (2)______have made me firmly believe in making sure that the student is the "star" of the educational experience. In other words, we must create educational experiences that strive to make the individual learner the (3)______—the star of the lesson. If we do this, we are likely to reach our goal.
I don’t believe even the best designed computer program can ever (4)______a talented teacher. But for many students, computers offer a nonthreatening, engaging, and effective tool for learning, as long as the student becomes the star of any software program.
Our approach has been to create computer experiences that place the focus squarely on the (5)______user. Our educational CD-ROM series "That’s a Fact, Jack! Read" immerses students in a television game show environment in which they answer questions about a literature title they have just read. We used (6)______design techniques that we believe better ensure that the student can (7)______, make sense of, and care about the material. To achieve this, we used such design techniques as dynamic leveling, personalized responses, synchronized text and speech and strong engagement and (8)______.
Together these techniques create an inclusive, supportive, and challenging environment for learning. The computer program is best used along with a lively classroom (9)______and debate over the themes of the book. Figuring out effective ways to integrate technology in the learning process is a huge challenge. But the success or failure of any learning experience depends on how well the lesson considers each student’s (10)______needs.
Making the Student the Star
In the past 6 years, I have probably read 400 young adult literature books. I have read science fiction, adventure, and historical fiction. I have read stories of true friendship, stories of tragic loss, sagas of annoying younger brothers, and tales of great athletic trial and triumph. My substantial reading list came from my work in creating a computer program for elementary school children. The goal of the program is simple: to help children use literature as a way to grow intellectually and emotionally, [me and my background]
I wish to share with you my observations about learning and education as someone who has not taught in a formal classroom, but who has been a tutor, a designer of educational software, and a journalist writing about education. While I cannot pretend to understand the realities of working daily in classrooms full of 20, 30, or more students, my varied roles in education have offered me opportunities to gain some valuable insight. In particular, my roles as a tutor and a software designer have made me a firm believer in making sure that the student is the "star" of the educational experience. Educational opportunities can happen in many places—within the walls of the classroom, at home, in a tutoring session, or through a computer. My belief is that no matter what the medium, we must create educational experiences that strive to make the individual learner the central focus —the star of the lesson. If we do this, then the lessons have an outstanding chance of helping children grow intellectually and emotionally. In my work as a designer of educational software, I have tried to keep this in mind, [what I’ve learned; the key idea]
The role of computers in schools is a hot topic for debate. 1 consider computers just one more way to deliver lessons. I don’t believe even the best designed computer program can ever rival the effectiveness of a talented teacher. But I also know that for many students, computers offer a nonthreatening, engaging, and effective tool for learning. I think computers need to be used intelligently, of course, and programs need to be designed with the student’s needs in mind. As with all lessons, the student needs to be the star of any software program, [computers; the rule also applies]
Our approach has been to create computer experiences that place the focus squarely on the individual user. Our educational CD-ROM series
"That’s a Fact, Jack! Read" immerses students in a television game show environment in which they answer thematic questions about a literature title they have just read. In creating the program, which includes questions about some 450 works of young adult literature, we used interactive design techniques that we believe better ensure that the student can recognize, make sense of, and care about the material. Because the game pays particularly close attention to the student, the star of our program is the one sitting in front of the screen—unlike television or movies, where the star is on the screen. To achieve this, we used design techniques such as the following:
First, dynamic leveling. Questions in the game are ranked according to difficulty. Based on how students respond, the program dynamically adjusts the questions students see. This technique, used in many games, helps ensure that students struggling with the material do not become alienated and frustrated while those who are performing well are continually challenged. In this way, the program pays close attention to the student—as a good teacher would do.
Second, personalized responses. Our interactive design is modeled after a human conversation. We use computer programming language to sequence thousands of individual sound files to create the illusion that the user is having a conversation with the game’s host. This allows the game to respond to the student’s every action. Right answers receive customized praise and additional explanation. Incorrect answers receive thorough explanation, delivered in a positive tone. Inaction from the user also gets a response from the program. For example, if, based on the passing of time, it appears that a student is confused, the program will deliver additional instruction.
We also pay attention to synchronized text and speech. The text displayed on screen in our game is also spoken. By providing two modes, we increase the ability for students of different learning needs to recognize our material. The host appears both in video and in audio throughout the game.
Last but not least, strong engagement and motivation. In order to give the students a positive affective experience, we have written a great deal of praise and enthusiasm into the script of the program. The show’s charismatic host is always glad to see students, and he makes them feel good about their efforts in reading the book. He shares "inside" jokes with them about the book and is their coach and partner. For a student struggling to read and dealing with low self-esteem as a result, this is a needed boost. The host always ends with an encouraging message to read another book and come back.
While these techniques individually are small things, together they create an inclusive, supportive, and challenging environment for learning. The computer program is best used along with a lively classroom discussion and debate over the themes of the book. Figuring out effective ways to integrate technology well in the learning process is a huge challenge. But the success or failure of any learning experience —on the computer, in a tutoring session, or in a classroom —depends to a large extent on how well the lesson considers each student’s unique needs.
Thank you very much.
选项
答案
motivation
解析
此处考查的是听者能否抓住演讲者列举的一系列技术,尤其是最后一个技术,即强调参与和鼓励的技术。
转载请注明原文地址:https://jikaoti.com/ti/IXRYFFFM
0
专业英语八级
相关试题推荐
Backin1985,ViktorCherkashinwasaseniorKGBofficerattheSovietEmbassyinWashington.Intheshadowyworldofespionage,
Childrentodayspendmoretimestareatcomputerand【1】______TVscreensbothatschoolandathome.Scientific【2】______studi
Childrentodayspendmoretimestareatcomputerand【1】______TVscreensbothatschoolandathome.Scientific【2】______studi
Asaphilosophicalandliterarymoment,______flourishedinNewEnglandfromthe1830stotheCivilWar.
Mummiescaptureourimaginationsandourhearts.Fullofsecretsandmagic,theywereoncepeoplewholivedandloved,justasw
ThemostimportantthingnowisforDemocratsnottopanic.Despitewhatyourgutistellingyou,thisisnottheendofthewor
Lookingback,itwasnaivetoexpectWikipedia’sjoyridetolastforever.Sinceitsinceptionin2001,theuser-writtenonlinee
______generatesabouttwothirdsoftheGrossDomesticProductinBritain.
A:Doyouthinkthatourbossisakindman?B:Itisfineweather,isn’tit?Theabovedialogueviolatestheprincipleof_____
A、helpingchildrentoacquiregoodhabits.B、reinforcingwhattheparentsaredoing.C、startingchildrenreadingandwriting.D、
随机试题
当资本家不再把剩余价值看成是可变资本的产物,而是全部预付资本的增加额时,剩余价值就取得了________的形式。 ________是剩余价值与可变资本的比率,即m/v。________则是剩余价值与预付总资本的比率,即________。从量上来看,由于c
女,1岁半,咳嗽4天,发热2天,气喘1天,门诊诊断支气管肺炎。确诊最主要的体征为
A高血压和脑动脉硬化B先天性脑动脉瘤C脑动脉粥样硬化D休克E心脏病脑出血最常见的病因是
炎症局部组织发生的变性坏死称为细胞浆内和间质有异常物质或是异常增多的正常物质的蓄积,伴功能下降称为
属于芳酸及其酯类药物者为
有关砌块女儿墙的构造要点,下列()有误。
【背景资料】某安装公司承建一高层商务楼的机电工程建设项目,该高层建筑处于闹市中心,有地上30层、地下3层、工程改建的主要项目有变压器、成套配电柜的安装调试、母线安装、主干电缆敷设;给水主管、热水管道的安装;空调机组和风管的安装;冷水机组,水泵,冷
近期,中科院的一个研究课题组发现:用高能电子束辐射医疗废弃物,可以直接将其中抗生素残留降解为无机或有机小分子。其应用的主要原理是:电子束辐射在水体中产生的活性自由基具有某种作用能够降解抗生素。活性自由基与抗生素发生了()。
洗钱罪的犯罪对象是
在Word中,若单击文档窗口右上角的()按钮,则相应窗口被放大。
最新回复
(
0
)