In a recent study, neuroscientists found that playing fast-paced video games could help improve dyslexic children’s reading spe

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问题     In a recent study, neuroscientists found that playing fast-paced video games could help improve  dyslexic children’s reading speed, and the improvements did not fade with time.   
    Researchers tested the reading ability of two groups of 10-year-old dyslexic children after one group  had played action video games and the other played non-action video games. Each group was  composed of 10 children who played 80 minutes of video games a day for nine days, equaling 12 hours of play per child. Their reading skills were measured on a number of factors, including how  fast they read words and how accurately they read them. Results showed that improvements in  reading speed achieved from playing fast-paced video games could even exceed improvements  gained from a year’s intense, traditional therapies.  
    Scientists aimed to prove that there’s a correlation between a dyslexic child’s visual attention span  and their ability to read. Action video games are distinguished from non-action video games by such  characteristics as game speed, a high sensory-motor load, and presentation of multiple, peripheral  stimuli. Action video game players constantly receive both external and internal feedback on their  performance, producing learning.  
    It turned out that the assumptions of researchers were correct. Action video game players defeated  their non-action peers in improvements. Only action game kids showed general reading  improvements, up to 40 percent, while non-action readers showed no improvement. The action gamers also improved their basic text reading by as much as 60 percent, while non-action gamers showed a more modest 5 percent-10 percent gain. Though more research is needed to nail down the specific role that action games play in the  improvements, the researchers claimed their data is the start. They believe their findings show that attention can be studied and efficiently trained during infancy. This can pave the way for  low-resource-demanding early prevention programs that could drastically reduce the incident of  reading disorders.   
Which of the following is mentioned in the passage as a difference between action video games and non-action ones?

选项 A、Action video games give players more internal feedback.
B、Action video games present a richer variety of stimuli to players.
C、Action video games require payers read more during playing.
D、Action video games have a somewhat lower sensory-motor load

答案B

解析
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