A big【C1】______of the criticism of computer games has【C2】______the content of the games being played. When the narratives of the

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问题     A big【C1】______of the criticism of computer games has【C2】______the content of the games being played. When the narratives of the games are analyzed they can be seen to【C3】______into some types. The two【C4】______most popular【C5】______the children I interviewed were "Platforms" and "Beat-them-ups". Platform games such as Sonic and Super Mario involve【C6】______from platform to platform, avoiding【C7】______, moving on through the levels, and【C8】______through the different stages of the game. Beat-them-ups are the games which have caused【C9】______over their violent content. These games involve fights between【C10】______characters. In many ways this violence can be compared【C11】______violence within children’s cartoons where a character is hit over the head or falls off a cliff【C12】______walks away unscathed.
    Controversy has occurred in【C13】______because of the【C14】______of the game play, which is said to【C15】______into children’s everyday lives. There are worries that children are becoming more violent and aggressive after【C16】______exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses【C17】______in aggressive "yells" at the screen. It is not only the "Beat-them-ups"games which produce this aggression; platform games are【C18】______frustrating when the characters lose all their "lives" and "die" just before the end of the level is reached. Computer【C19】______relies upon intense concentration on the moving images on the screen and demands great hand-to-eye【C20】______. When the player loses and the words "Game over" appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error.
【C14】

选项 A、intensity
B、intensification
C、intensiveness
D、intention

答案A

解析 词义辨析题intensity“强烈,剧烈,紧张”;intensification“使(某事物)变得更强烈、剧烈或尖锐,加剧”;intensiveness“集中,密集”;intention“目的”。根据下文可见此处是指游戏激烈紧张,影响儿童的情绪,而不仅仅是指密集的游戏频率,故选A。
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