首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
外语
A recent talk by games academic Jane McGonigal has re-ignited discussion on the role they play in our society. Traditionally, th
A recent talk by games academic Jane McGonigal has re-ignited discussion on the role they play in our society. Traditionally, th
admin
2013-08-03
46
问题
A recent talk by games academic Jane McGonigal has re-ignited discussion on the role they play in our society. Traditionally, the debate has centered on whether they are "damaging" or merely "harmless fun". But McGonigal is a games advocate. Her belief is that games are actually good for us.
In order to solve the world’s most urgent problems, McGonigal says, we need to play more games because gaming creates people who are solution-focused, collaborative, optimistic and hard-working. This position is interesting, although open to the obvious critique that, unlike in-game challenges, real-world problems are not set up to be rewarding, interesting or even soluble, so framing them as a game is likely to lead nowhere. But there’s certainly potential in using game-like mechanics to encourage us to do things we otherwise might not want to: such as the S2H fitness monitor, which allows users to claim rewards for physical activity.
The wider point—whether playing games actually improves any of our skills—is still open for debate and research. Various studies have shown that playing certain games can increase players’ visual attention, fine motor skills and spatial reasoning. Intuitively, it is not surprising that practicing skills involving fast responses and complicated physical maneuvers might make us better at them.
But is this a reason to play games, or a useful position for gaming advocates? As a novelist, I’ve always found the idea of promoting reading because it improves cognitive skills deeply depressing. Reading is a wonderful thing not because it makes our brains better but because it is enjoyable, enriching and gives us new experiences: just like games.
Once someone has told you that something is good for you, it immediately becomes less attractive. I’m not sure it’s necessary to say that playing games will save the world or improve us. Can’t we just have fun?
Throughout the passage, the author is______in his attitude towards playing games.
选项
A、favorable
B、critical
C、neutral
D、hesitant
答案
A
解析
观点态度题。从全文来看,文章由McGonigal提出的玩游戏有益的观点引出对玩游戏的利与弊的探讨。文章最后一段指出作者对玩游戏是否能拯救整个世界或提升自己无可奉告,但是我们可以为了开心而玩,从而得知作者对玩电脑游戏是持一种支持的态度。因此选项A符合题意,同时排除其他三项。
转载请注明原文地址:https://jikaoti.com/ti/ybJMFFFM
0
专业英语四级
相关试题推荐
Peoplelikebeingtrusted.Theyareannoyed,angry,orfeelhurtiftheyareregardedwith【C1】______.Theythinkthattheyare【C
Whatisthepassagemainlyabout?
If_____letterarrivesforme,canyousendittothisaddress?
Moreandmoreadvancedfarmmachines_____,theagriculturalproductionincreasetremendously.
Employeesshould______themselvesoftheopportunitytobuycheapsharesinthecompany.
______increaseseveryyearasnaturalhabitatsdisappear.
thespaceshuttleDiscoverycompleteda______missionuponitsreturntoKennedySpaceCentre.
Blackandwhitearetwocommonwords.Whitemeansbrightandpurity,blackisdarknessandevil,butnotalways.Sometimesthew
ChristinaHudsonisgoingto______inLondon.
Whowastheinventorofchewinggum?
随机试题
女性,20岁。因关节痛服吲哚美辛(消炎痛),随后感胃痛,今晨呕血200ml,疑诊糜烂性胃炎,为尽快确诊,应首选哪项检查
对于中小企业,财务报表附注不是必需的部分。()
下列费用中,不参与成本计算,而是直接计入当期损益的包括()。
下列不属于“儒家十三经”的著作是()。
下列法律谚语与其蕴含的法学理念对应正确的是()。
根据下列材料回答问题。2012年,某省规模以上工业增加值10875亿元,比上年增长7.1%,月度增速从1~2月的2.9%回升到10—12月的10%以上。大型、中型和小微型企业增加值分别为3074、3217和4584亿元,比上年分别增长8.2%、6.
计算
关于以太网交换机,下面的论述中不正确的是(23)。
如果以太网交换机的总带宽为8.4Gbps,并且具有22个全双工百兆端口,则全双工千兆端口数量最多为()。
打开工作簿文件EXC.XLSX,对工作表“‘计算机动画技术’成绩单”内数据清单的内容进行筛选,条件是:实验成绩15分及以上,总成绩在80分到100分之间(含80分和100分)的数据,工作表名不变,保存EXC.XLSX工作簿。
最新回复
(
0
)