Imagine, if you will, the average games player.What do you see? A guy who never grew up? Or a nervous 18-year-old pushing button

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问题     Imagine, if you will, the average games player.What do you see? A guy who never grew up? Or a nervous 18-year-old pushing buttons on his controller, lost and alone in a violent onscreen world? Sorry, you lose.The average garner is starting to look pretty much like the average person.For the first time, according to a U.S.poll commissioned by AOL(American On Line)Games, roughly half of those surveyed, ages 12 to 55, are tapping away at some kind of electronic game—whether on a PC, a cell phone or another handheld device—for an average of three hours every week.
    The games people play say a lot about who they are.Machines like the Xbox and PlayStation 2 are largely the territory of twenty—something men, who prefer to picture themselves as sports stars and racing drivers.Men 50 and older prefer military games. Teenage girls are much more likely than boys to play games on their phone, while older women make up the majority of people playing card games such as Hearts online.
    Is it a good thing,all this time spent on games? Or is it as harmful as television,pulling people ever further from reality? The AOL survey suggests some players are in denial about the extent of their habit.One in 10 garners finds it is impossible to resist games; 1 in 4 admits to losing a night’s sleep to play games; and another quarter has been too absorbed to have meals.
    But don’t think we’re all heading into a world with everyone plugged into, if not totally controlled by, his own game.Quite the contrary: gamers appear to be more engaged with reality than other kinds of couch potatoes.According to a comprehensive survey by the Entertainment Software Association(ESA—whose members, of course, want you to think video games are healthy), gamers spend an average of 23 hours a week volunteering and going to church, concerts, museums and other cultural events. More enthusiastic gamers who play 11 hours a week or more spend even more time out in the cultural world (34 hours).
When asked about the extent of their habit,some players______.

选项 A、refused to provide an answer to this question
B、denied they were affected by electronic games
C、wondered why they were asked such a question
D、stressed their interest in playing electronic games

答案A

解析 细节题。本题提问一些游戏玩家关于沉迷游戏程度的态度。第三段第三句“The AOL survey suggests some players are in denial about the extent of their habit.”表明,AOL的调查显示,一些玩家拒绝透露他们沉迷网络 的程度,故选[A] 。
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