首页
外语
计算机
考研
公务员
职业资格
财经
工程
司法
医学
专升本
自考
实用职业技能
登录
专升本
Imagine, if you will, the average games player. What do you see? A guy who never grew up? Or a nervous 18-year-old pushing butto
Imagine, if you will, the average games player. What do you see? A guy who never grew up? Or a nervous 18-year-old pushing butto
admin
2016-03-05
38
问题
Imagine, if you will, the average games player. What do you see? A guy who never grew up? Or a nervous 18-year-old pushing buttons on his controller, lost and alone in a violent onscreen world? Sorry, you lose. The average gamer is starting to look pretty much like the average person. For the first time, according to a US poll commissioned by AOL Games, roughly half of those surveyed, ages 12 to 55, are tapping away at some kind of electronic game—whether on a PC, a cell phone or another handheld device—for an average of three hours every week.
The games people play say a lot about who they are. Machines like the Xbox and PlayStation 2 are largely the territory of twenty-something men, who prefer to picture themselves as sports stars and racing drivers. Men 50 and older prefer military games. Teenage girls are much more likely than boys to play games on their phone, while older women make up the majority of people playing card games such as Hearts on line.
Is it a good thing, all this time spent on games? Or is it as harmful as television, pulling people ever further from reality? The AOL survey suggests some players are in denial about the extent of their habit. One in 10 gamers find it impossible to resist games; 1 in 4 admits to losing a night’s sleep to play games; and another quarter has been too absorbed to have meals.
But don’t think we’re all heading into a world with everyone plugged into, if not totally controlled by, his own game. Quite the contrary: gamers appear to be more engaged with reality than other kinds of couch potatoes. According to a comprehensive survey by the Entertainment Software Association(ESA—whose members, of course, want you to think video games are healthy), gamers spend an average of 23 hours a week volunteering and going to church, concerts, museums and other cultural events. More enthusiastic gamers who play 11 hours a week or more spend ever more time out in the cultural world(34 hours).
The AOL survey finds that electronic games______.
选项
A、do not present a violent onscreen world
B、no longer keep gamers from growing up
C、are no longer exclusive to young people
D、are not as popular with teenagers as before
答案
C
解析
细节题。由第一段最后四行可知不止年轻人在玩游戏,玩游戏的人涉及很广的年龄段。所以答案为C。
转载请注明原文地址:https://jikaoti.com/ti/enSGFFFM
本试题收录于:
英语题库普高专升本分类
0
英语
普高专升本
相关试题推荐
Ifyou_____5minutesearlier,you_____him.
Therearetwofactorswhichdetermineanindividual’sintelligence.Thefirstisthesortofbrainheisbornwith.Humanbrain
PlayingorganizedsportsissuchacommonexperienceintheUnitedStatesthatmanychildrenandteenagerstakethemforgranted
PlayingorganizedsportsissuchacommonexperienceintheUnitedStatesthatmanychildrenandteenagerstakethemforgranted
Whenwesteppedoutofourfrontdoorlastevening,somethingseemeddifferent.Ihadthis【B1】______feelingthatsomethingbadw
作为一名教师,你必须调整教学方法,以满足学生的需要。
Manyaman______lifeismeaninglesswithoutpurpose.
His______wastellinghimthatsomethingwaswrong.
就预测地震而言,科学家能做的似乎微乎其微,不过城市规划设计师却可以在减轻地震造成的损失方面有点作为。
A、Onamountainpath.B、Inasupermarket.C、Onaroad.D、Inarailwaystation.C
随机试题
由于制造商的过错而造成的任何损失,应由制造商修理或更换。
女性患者,68岁,发现左眼视力下降、视物变形3个月。查体:视力右1.0,左0.06,矫正不提高;左眼前段未见明显异常,黄斑中心见一圆形红色病灶,病灶周围视网膜略隆起,红色病灶底部可见黄白色小点。如果对该患者行视野检查,最可能的表现是
患者,男性,17岁,接触油漆后喘息1天。伴少量白痰,有过敏性鼻炎史2年,查体:双肺广泛哮鸣音,诊为支气管哮喘急性发作,经治疗后缓解出院,护士为其进行健康教育时应指出其可能的激发因素是
卫生法渊源不包括
湿毒瘀结型经断复来主症,下列哪项是错误的
下列造影组合,错误的是
诊断子宫颈癌哪种方法最合适诊断子宫内膜癌哪种方法最合适
按品牌发展阶段划分,饭店品牌可分为()。
理藩院
详细设计主要确定每个模块具体执行过程,也称过程设计,下列不属于过程设计工具的是
最新回复
(
0
)