The video game presents a world -- a much simpler world than our own, where success is very clearly defined and, for a time, eas

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问题       The video game presents a world -- a much simpler world than our own, where success is very clearly defined and, for a time, easily attained. Through practice, a player can control this world for a while, He can escape from the anxieties of real life into a place where his own actions always count, where he can be a hero. When the game is over, he is neither lost nor beaten.
      Most video games call for some semblance of hand-and-eye coordination, and some hospitals arc now using them in recovery programs for brain-damaged patients. It has been found that some patients who were otherwise thought to be unreachable have been "brought out" through their use. Moreover, experimental research is now being conducted regarding the feasibility of video games as a test for drunken driving. Intoxicants tend to slow reaction time and impair coordination -- and nowhere is this kind of impairment more measurable than on the video game playfield. Some day a poor showing at "Six-Pack Man" may cost you your license.
     Video games for microcomputer are not restricted to mere "twitch" games, however. Strategy games are becoming more and more popular, and among these are the so-called "fantasy role playing" adventures.  These games allow players to construct a whole personality, choosing strengths and weaknesses from a list of possible character traits.
     Nowadays, more and more adolescents are crowded in electronic game houses for days to experience what they perceive to be excitement.  In due course, they train their abilities in confronting with new situations, and what’s more, they learn how to communicate with their targeted rivals, in a novel and friendly way. But there is such a large amount of criticism concerning the electronic games that they are generally seen as a way of infecting hostility and belligerence. And the managers of such business are severely criticized by the schools and parents alike. On the 6ther hand, this business seems never fading. Instead, it becomes a success in many places, even if it is strictly controlled by certain policies.
     Video games mirror a balance between reality and our own wishes. It has become all outlet for emotion. But we should bear in mind that everything has two sides. Video games would also do harm to us if we are reduced to its prisoners.
The author’s general attitude towards video games is that ______.

选项 A、video games create a world which reflect our real life
B、most video games are helpful rather than harmful to people
C、more research should be done regarding the benefits of video games
D、video games mirror a balance between reality and our own wishes

答案D

解析 文章的最后一段明确提到了作者的想法,即认为电子游戏可在真实世界和愿望中达到一种平衡,故选D项。
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